-
createShader(type, source)
-
Creates a shader of the given type from the given source string
Parameters:
Name |
Type |
Description |
type |
|
|
source |
|
|
Returns:
Shader
-
createFromSource(vertexSource, fragmentSource)
-
Create the program from source shaders
Parameters:
Name |
Type |
Description |
vertexSource |
|
|
fragmentSource |
|
|
Returns:
-
Type
-
Boolean
-
loadFromFile(vertexFile, fragmentFile)
-
Load from file (must be located on the server)
Parameters:
Name |
Type |
Description |
vertexFile |
|
|
fragmentFile |
|
|
Returns:
-
Type
-
Boolean
-
apply()
-
Apply the programs
-
dispose()
-
Dispose the program