Interface: Animation

Animation

Animation is an interface to handle animations through a Globe.
Mizar is able to create different types of animation on a globe :
See:

Methods


getRenderContext()

Returns the rendering context.
Returns:
the rendering context
Type
RenderContext | null

getStatus()

Returns the status of the animation.
Returns:
Type
ANIMATION_STATUS

start()

Starts the animation, records the start time in startTime member and registers the animation.

pause()

Pauses the animation.

stop()

Stops the animation and unregisters the animation.#